unicorn conquest
I won’t get around to compiling these rules into the document tonight, but here are some significant changes to Unicorn Conquest.
The GM never throws darts. He only rolls dice. Every firing baddie gets a die (a range die) determined by the weapon the baddie is using (which is determined by the kind of baddie it is) and the distance between the baddie’s sector and the target player’s. He gathers all those dice (lower are worse for the player) and rolls them all after the player has shot all his darts. Every die that comes up 3 or less builds heat on the PC.
How much heat? Count every die that came up three or less. It does that much heat, plus all heat modifiers from creatures shooting at the PC. Don’t bother figuring out who hit. This is just about heat in general. Big guns bring more heat. If the PC’s heat threshold is surpassed, he’s injured. There you go.
That means every time it’s your turn, you can take your time and toss all your darts aiming as best you can. Nice. Less dangerous.
I wrote this game tonight. Literally, tonight. I thought of it during work, went and bought the materials after work, and wrote up version 0.1 of the rules when I got home from work.
It’s called Unicorn Conquest.
It’s a parody of things that need to be parodied; don’t be offended.
Now, if you’re the kind of person who says “I’d never play a game called Unicorn Conquest! That’s sounds soooo gay,” then you especially should play this game.
Plus, it uses darts.
